Stats (Season 3)

Old Page: Stats (Season 1)

LEVEL
Level is the determining factor on what content is available to the player, as well as an easy measure of how strong a character is. Levels also grant you an extra health point (evens) or an extra Stat point (odds). You can only gain up to two levels per day.

Levels can be gained by:


 * Defeating a Boss (one level per boss per day).
 * Winning a PVP battle (once per day).
 * Completing a Dungeon (once per day).
 * Coming to afternoon actives.
 * Scholar Tokens (Spend at the shop to gain a level for the current day. These can be earned by being a good student in your classroom).
 * Retroactive Tokens (Use to gain a level up on a previous day you missed. This does not count towards the current day's two day level maximum).
 * Being a veteran to the game. (You must prove you played the game last in a previous year.)

Levels can be lost though actions such as:


 * Cheating.
 * Bad sportsmanship.

HEALTH (HP)
Health or 'Hit Points' are what allow you to keep fighting. If your HP reaches '0' you are defeated and can no longer fight. Health is always fully regained after a PvP battle or boss fight.

POWER (POW)
POWER determines your likelihood to hit someone through their defense. It has no direct effect on damage done. A higher power mean you have a higher chance to deal damage to an enemy.

DEFENSE (DEF)
DEFENSE determines your likelihood to not be hit. It does not reduce incoming damage. A higher defense means enemies are less likely to damage you.

SPEED (SPD)
SPEED determines who goes first in a battle. It is also the tie breaker stat. If you have a higher base speed than your enemy, you will win any tie rolls. Speed can also be used by hunters instead of power.