Player talk (Season 3)

RULES FOR PLAYER TALK

 * No inappropriate language or pictures. Our player's age starts at about 10. Keep it clean pls =)
 * Don't call out specific players for doing something. If you'd like to use yourself as an example you may.


 * If you don't see a section you want, add it! Just try to keep similar sections together.

Mage/Archmage
The mage is a title with one of the best POWER based stats it adds +1 POW to your character and adds +1 POW when you get to lv 15 and get the second title archmage. One thing I got to say is that you should never NEVER get above your friends levels by 5 I know that if you're like me who wants to get your stats to the highest you really should wait because once you get out of their level zone you cannot fight them anymore.

At least for a while. (yo David how did you make that title im curious)also mages and archmages have the BEST attack and POW than any other title.

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~Hello! Jeffrey Y. from session two here! Anyways, at DigiPen, I played as both the Mage AND the Archmage. The two classes both give your character +1 POW, as said above, but I took a different approach with the mage by maining the two stats for DEF and SPD. I made this decision because, realistically, the mage and the archmage's can deal lots of damage with power, but the real deal comes to their bursty abilities. (Of course, building up some power for mage isn't a bad idea, either) The most primitive ability you can purchase as a mage, I believe, is the Magically Charged Attack, which automatically allows you to deal 1 damage every time you miss. Chain Lightning allows you to hit multiple targets for 3 damage, while Fireball, while it may require some POW, deals +1 damage and sets enemies on fire on autohits (Though don't hit yourself on auto-miss). Especially when you get into purchasing Archmage abilities, a lot of abilities are specialized in recharging other abilities, so you can use Chain Lightning or other attacks multiple times to stack up even more damage! (That's my favorite strategy) My last tip for you is to GET SHIFT FOR ARCHMAGE! IT IS AWESOME!!! (Unless if your teammates have insanely low defense, then maybe that won't be the best alternative)

--- I was a mage but then I realized you unlocked really cool abilities when you become archmage. I favor Blast Ray out of all the abilities. Blast Ray does +3 extra damage and if you do 7 damage total you set your opponent on fire!! If you need to decide between Arc Lightning and Chain Lightning get Arc Lightning. You do 4 damage to one player and 2 damage to all other players you also blind them all. My favorite rare ability for Archmage is regeneration. If you deal 3 damage to yourself you can restore one of your four abilities and you can use it once a turn. Ice Lance is a good ability if you have Regeneration. Ice Lance deals five damage but you can only use it once. If you are just a mage you should get fireball. It adds +1 damage and if you auto hit you set your opponent on fire!! And if you beat Istraza The Shawdow Dragon you can get Ultimate Catalyst: The Lords Amulet, this ability refreshes all of your and your teammates abilities. If you are using this ability a rare mana potion would be recommended. But if you are either of these classes I would recommend that you even out your stats. - Mateo M

Hunter/Marksman
soon

Priest/Oracle
Priests are very good in dungeons and boss fights, but they aren't so good in PvP fight. Priest can not be offensive until he can use his Shadow Form and become a Shadow Priest, but, as a priest, priest is pretty weak by being a priest but when he becomes an Oracle he is very strong, offensive and defensive.

Priest is a very good class for being in a team, a group, and is helping all of his teammates in dungeons and boss fights. The Priest is pretty weak in PvP matches but when he gets to it's advanced class, Oracle, he is very strong in PvP. The Priest relies mostly on his abilities, like a mage, and he should have a lot of defence to get almost no damage and by that he will be able to use his Shadow Form abilites more.

The Shadow Form ability makes that most of the priest's and oracle's abilities stronger and are dealing more damage but are helping less for the team.

-Ilan

Summoner/Warlock
Summoners are one of the classes that are just there to deal damage. They are average in PvP, like priest, but they rock in boss battles and in dungeons. They start out pretty badly only dealing one extra damage with their imps. As they continue to progress they are able to summon minions that protect their minions and, most importantly, themselves while they use status affects to eliminate their enemies. -Holden A

Warlocks and Summoners have great ability combos like Summoners Pact and Destructive Recall and if put together you can create a personality for your character. You might like having lots of summons to help you damage and absorb hits or you might like to use status effects to deteriorate your opponent. Depending on what you choose you can take advantage of your opponent in different ways. - Nikita B

When I chose my second character I chose Warlock. You summon a fire serpent with 8 health that does +1 damage and can set people on fire! If you summon a brute it also has 8hp but it does an extra 2 damage. You can also summon a giant angry turtle. But if you beat Istraza you can summon a dragon that has 30hp and does +5 damage. -Mateo M

Paladin/Guardian
The paladin and guardian classes are the ultimate tanks. Most of its abilities revolve around absorbing damage for the rest of your team, so it's a good idea to focus defense and HP as your top stat priorities in leveling up.

The most basic of paladin abilities is the taunt, which will allow you to redirect attacks to yourself. Always remember that taunt is not for damage absorption, but for risking your defense for your teammates. A successful taunt and defense roll will not cause any damage towards your team. When against a high power stat, use defense/stoneskin potion when rolling taunts. If your HP runs out before the rest of your team, don't worry. As long as you have blocked enough attacks to get the opponent's HP down, your team can still finish the rest of the battle on their own without the taunt.

Tanks are awful in PvPs; don't let your high defense and HP fool you. Paladin and Guardian abilities are not offensive as the Hunter or Mage's are and dealing damage when maining on defense is extremely difficult. Auto-hits and abilities will plow right through your defense, and without extremely lucky rolls, your opponent can be a tank to you by themselves. In team battles, tanks work well with any class that can deal damage constantly to counterbalance your limits in attack. In fact, the tank is probably the most useful dungeon runner you can have on your team because of its ability to sacrifice for the rest of your team's good.

While limited in solo play, the paladin/guardian are a must-have when fighting with a group. In dungeons, your choices will impact the differences between win and lose the most.

~ Guide by Eric Yeh

Warrior/Blademaster
My main character is a Blademaster. A Blademaster is about hitting with slow but powerful attacks so it's a good idea to rank up POW and DEF. Speed doesn't matter because you can always go after your enemy attacks.

Some good abilities to look out for are: Eye of the storm: a passive always Rare Ability. If you take damage from any source then you autohit on your next attack roll. A good pair with this is: Mighty Strike: When you auto-hit, your target becomes Stunned for 1 turn (passive). Another ability that fits perfectly for a warrior is Power Attack, a 1/Combat +4 damage on next attack (active). Even another good one is Riposte: If your enemy misses you they take 3 damage (passive). The LvL 30 Legendary ability is Coupe de Grace: an active auto-hit on next attack +8 damage and your target cannot be healed for the rest of the combat.

This information might no longer be good because the creators are always looking out for OP combinations. I was the highest level Blademaster (along with my team in session 1: Guardian, Archmage, and Elemental Warden. In session 2: a Archmage, Marksman, and an Elemantal Warden) I think that you can only uses Eye of the Storm 3 times now. All and all I think Blademaster is a really overlooked class and you should consider it.

~Ismael B.

Druid/ Elemental Warden
My third character is a Elemental Warden. You can turn into cool things like tigers, bears, and hawks. When you turn into something it adds stat points heals you of conditions or heals the player. One of my favorite morphs is the hydra you can attack two players in that form. But my favorite form is the Elemental Dragon. While in this form you can not be affected by conditions and you always set everyone on fire. When you are the Dragon you can be a fire, water, earth, and air dragon. -Mateo M

1v1 PVP
PvP 1 versus 1 is a lot more harder than 2 versus 2. The reason for this is that ,imagine you are low hp and you need to get healed and since you ran out of abilities/items you FAIL!!!So there are multiple ways to stop this from happening( and other things from happining ).like using a lot of attacks on the player making them want to heal and while they do this use abilities items or titles to ready for when their done so deliver 1 last final KNOCK OUT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

2v2 PVP
The most noticeable thing I saw in the 2v2 tourney, was what classes the finalists played. I came second with my partner, me playing Druid, and my partner playing Hunter. The person I battled for first place, was playing two characters, one of which was his friend who couldn't make it. I eagerly looked over my opponents abilities, to see what ones I would play for myself. I noticed that my opponents were also a Druid Hunter combo. I talked this fact over a little with my friends and staff and realized that a Druid Hunter combo is probably the best combo for 2v2. Why. Because, with the hunters speed your team will most likely go first, giving you that slight advantage. This lets you smack debuffs/conditions on your enemies, crippling them so that they can't do the same to you. The hunters poison quiver ability can be deadly if it's applied on the first turn of battle, as it is hard to cure, and even when it is cured the hunter can easily reapply it with a single hit. So now you have the first turn advantage. Now, combine this with the solid, often hard to hit and very stable Druid. A Druid may not be some dpsing beast who can pull off crazy damage in a turn, or even win the speed roll consistently, but the Druid is a fantastic adaptive class. If you are doing the 2v2 tourney, you will most likely face off against multiple class combos, and a variety of abilities. An unpredictable enemy is a hard enemy to kill. Having a Druid, who is a overall good class, may not give you the advantage, but it will at least give you a fighting chance against an ability or class that you can't otherwise beat with any other class. Oh yeah, and tiger form/bear form.... Good stuff. Get your hands on a rare token, and buy the passive rare ability that ups your tiger/bear form power/buff, so you get +2 pow or +2 def from your form. Pair that with Invoke and an ability of your choice, and your set to go fighting anyone you fancy.

Stuff to watch out for: Priests have a ability that can revive a team mate with like 10 hp or something. Don't let this happen. If you're fighting a pair with a priest, kill the priest first or you'll end up having to re-kill an enemy and deal with their abilities and conditions all over again. Mages are nasty dps'ers. Because they are highly condition/active ability based, get your hands on the item 'redirect cannon' so you take their own power and use it against them, even if it means buying it off the black market for an extra gold. (Talk with whoever is at the shop if you want to see the black market.) A duo with a Mage hoping to knock one of your players out early will soon be surprised when you use redirect cannon.

-David k

Boss Battle Tips!
How and when to fight bosses!

Tips on fighting Istraza Tier 3 are to focus on her and avoid attacking the other bosses that she summons. I would recommend a team made up of an oracle, a marksmen, a guardian, and a archmage. Have the oracle heal a party member every turn and use Resurrect if anyone dies while the guardian gives +1 defense to everyone and attacks with the archmage and the marksmen(using Gift Of Swiftness). Also have abilities that do at least one extra damage if you hit with an attack because Istraza takes 1 less damage from basic attacks and abilities that modify basic attacks.

Tips on secret boss identities!(plz add info)

overly cordinal gentlemen identitie-Casey INFO:hands out Casey Tokens(False Tokens)which provides a handshake.

Ninja shogun Identitie-Eric.Y INFO:Acts suspicious has high spd can split into 3 ninjas Talks like a ninja.

Queen of the stars identitie:Lucy INFO:hasnt been to after workshops a lot.

Pirate king identitie-Soon:INFO:Soon ((Amanda's hint: Pirates are manly with like...manly beards and stuff))

Cookie King and Brownie Baron identitie:Soon:INFO:Soon ((Amanda's hint: sounds very...sweet))

Android Controller identitie:Soon:INFO:Soon ((Amanda's hint: he like mobile devices))

Remember to read name tags to know who is who! Thx for reading!!!

-Holden A

General tips
Before you go around trying to fight bosses, you should ALWAYS try to get your pvp/veteran level in before you fight a boss, unless it pushes you out of their tier range. This way, you are as close to the top of the tier as you can be when you fight the boss. Also ask the boss to give a description of themselves before you fight, as you might be able to reveal a boss weakness, such as a vulnerability to fire ect.

Groups can be very important when killing bosses. Soloing isn't easy. Nic. cage: YOU DONT SAY! A group of straight DPS'ers might survive, but a group of healers/priests decked out with healing abilities will have a hard time, even if they do last quite a while. Probably the best combo of people to take on a boss would be: One hunter, so your team can have a high chance to go first every turn. One Mage, for straight DPS. One Druid for consistent blocking/damage, and high adaptability to situation changes. Lastly, one summoner, paladin or priest to tank or revive fallen allies. Unfortunately, if you don't have unlimited friends to pick and chose from, you will probably make it so long you at least generally have a combination of classes, rather than four hunters/priests ect. -David

Dungeon Walkthroughs
Tips and tricks for all your dungeoning needs!

The Royal Assassination by Eric Y.

1. Kill all assassins.

2. Disguise with dead assassin's clothes.

3. Trick Annabelle to thinking the king is still in the castle.

4. Kill more assassins.

5. Yolo charge the door and ignore all distractions.

adding on to Erics dont use the way someone did before do it your own way.I almost lost a dungeon following someon elsess comment.

Valhaha's Chosen
"Vahalalalallallala"

Eric Y: VALAHALAHALAHALAHALAHALAHALAHALAHALA WILL RULE TEH WURLD

Take out the ancient curse and in session 3 junior 2d game design secret boss

Valhalla - Deliverance Why've you ever forgotten me

Imperial Service
with the imperial service comes loyalty to the king. Meaning your life is less worth his BUT in dungeons you can use most of the stuff on your title like say your an archmagemage and youu could summon the wizards of east end or whatever. YOU actually can do what it says.Remeber to be overpowered when you do dungeons:)             Also whoever is in THE IMPERIAL SERVICE are going to OWN the entire world and all

FACTIONS!!!

Arcanists
post stuff here

The Wardens
The Protector of the people:)

Leveling Guides!
Hello! Jeffrey Y. from session two here! Anyways, if you are a DigiPen student who has played the name tag game previously the year before, TALK TO THE SHOP PEOPLE! This way, you can get some sweet rewards. You'll get the Legendary 'Ancestral Weapon' (Which is good for when you're starting up, but you'll want to switch to a better item later, since its effect really isn't that entirely great), free gold and candy, and a free level up every day! Make sure you talk to the shop people every day to get your free veteran level. You can can veteran levels until you reach the level that you left off at previously.

Generally, for everyone, even those who aren't veterans, an easy way to gain levels is to go the the After-Workshop activities. All you have to do really is show up and get your level. And it isn't like it isn't worth your time, because the DigiPen staff host fun games, trivias, tournaments, movies, and much more!

The last way I can really think of for level-ups outside of the game is by being productive in your workshop. Sometimes, your teacher might give out scholar tokens, which you can use for not only leveling up, but also one-token admission for a dungeon or a legendary token.

Post content here!

Concerns/ Suggestions/ Questions for the Dev team!
''Amanda (the Shopkeeper/ Final boss(Istraza)): Hello there players! In case you didn't know, we can't be everywhere at once. So we need your help! If you think anything is broken, or OP, please let us know here. Or if you'd just like to ask one of us a question, post it here for everyone to see! ''

Eric Y: Warrior needs more abilities. It should have one that allows you to transfer all your defense to extra damage for 1 turn.

Amanda: We are aware of player's issues with not be impressed with Warrior. We promise we are looing into it for Session 3. We tried to go for a more utility based class which people weren't happy with. We've been talking about switching Warriors to a stance class similar to druid, but no promises.

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Holden A: I think Gift Of Swiftness is broken because you can always use your speed as your attack instead of rolling an even or an odd number to use it and there is no limited amount of times you can use it

Amanda: So we had our design meeting today and talked about GoS. We agreed with players because it was cancelling out one third of all player stats. In a game with 8 or more stats, having one be useless is fine, but in a game where there's only 3 it ended up too powerful. It slipped past us session one partly because of how OP some paladin and mage abilities were, and our lack of hunters (I think there were 2 or 3 session 1, as opposed to 10 in session 2.). For this session (session 3), we limited it to 3/Combat, but made it add half your speed to your power roll. This still entices hunters to be the speedy class (its original intention) without completely ruling out power for the class.

--- Seth R: why is there not much passives for Mage? Also how many levels can you gain per day. And lastly I think this wiki should have an items and abilities page showing all the items and abilities in the shop and quests for the next day so more people look at this wiki.

Amanda: For us, mages are a fantasy about doing a lot of spell damage. To do that, they have to be one of the more active heavy classes to be balanced.

Eric Y: Mage has an ability called spell refill and every time you auto-hit you can recharge any active.

Amanda: This spell was removed after session 2

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Eric Y: *watches tutorial video* MY BEAUTIFUL DRAWING IS STILL ON THE WALL!!!!! :DDDDDDDDDD

Amanda: ;3

--

Jeffrey Y: I just downloaded the Android app for the Name Tag Game, and it seems... broken? I dunno, it's very incomplete, with Hot Tamale listed a bunch of times under Passive Items, and there are still quite a few thing that need to be added, but other than that, I'm excited! I'm still confused on how you're supposed to use it... hlp plz?

Amanda: The app is currently geared towards bosses using it to save games rather than kids using it to play with. Our data base is currently broken because hot tamale OP. Hopefully it will be fixed by the end of the week. I do not have a more accurate ETA because the person working on it is the teacher of the Mobile app class.